3D Rendered Jungle Mock Up
3D Rendered Jungle Mock Up Night
Jungle Action Scene Magazine Promo
Early 3D Rendered Jungle Mock Up
3D Rendered Jungle Mock Up
3D Rendered Jungle River Mock Up
Mayan Head Prop
Hind Gunship
Crashed Huey Prop
SA6 3 Missile Launcher
Team SAS

Background

Andy McNab’s Team SAS was developed as a PC/ Xbox game by Wayward Design in Bristol, and was the second major project by the studio after the release of “B17 – The Mighty 8th” in 2000. One of the key elements of the game was its focus on jungle based action, a both challenging and exciting feature given the technical limitations at this time. Working as an environment artist mainly, I helped to develop techniques for building credible 3d low poly foliage and terrain, making a significant contribution to what became one of the main selling points of the game.

I also helped build many of the game’s vehicles, including helicopter gunships and various APC’s.

Mayan Head Prop

Peter Baldwin